@startuml
sprite $masks_theater [48x48/16] {
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}


!define FA6_MASKS_THEATER(_alias) ENTITY(rectangle,black,masks_theater,_alias,FA6 MASKS_THEATER)
!define FA6_MASKS_THEATER(_alias, _label) ENTITY(rectangle,black,masks_theater,_label, _alias,FA6 MASKS_THEATER)
!define FA6_MASKS_THEATER(_alias, _label, _shape) ENTITY(_shape,black,masks_theater,_label, _alias,FA6 MASKS_THEATER)
!define FA6_MASKS_THEATER(_alias, _label, _shape, _color) ENTITY(_shape,_color,masks_theater,_label, _alias,FA6 MASKS_THEATER)
skinparam folderBackgroundColor<<FA6 MASKS_THEATER>> White
@enduml